You’ll soon discover Matilda, the League’s Mission Computer, a surprisingly functional and personality-free appliance. Given that he is also a silent protagonist, he is probably the least interesting character in the game, but you’re stuck with him for the whole time. His superpower allows him to create organizational charts out of thin air, an ability that serves no purpose whatsoever. You’re assigned the role of the Crimson Tape, who has become leader of the League when it has fallen on hard times. The game’s starting location of the League’s headquarters is fortunately located above a Hoboken museum, presenting it as the birthplace of Frank Sinatra and the location of the first American brewery, among other things. Hoboken is a real city in New Jersey, located across the Hudson River from New York City. Thus, the remnants of civilization are not overcome by despair, for they find protection in the form of the Superhero Leagues, including the titular Superhero League of Hoboken. You could hardly expect them to be – unlike many contemporary Legend properties, this is a game with an original story by the great Steve Meretzky, the industry veteran responsible not only for many of Legend’s hilarious adventure games, including the Spellcasting series, but also for many of the classic Infocom text adventures that preceded them. It turns out things are not all that bad, however. As presented in Superhero League of Hoboken, it is a land dominated by crazed warlords and fanatic religious cults, and should you fall prey to one of the many hideous mutations on the prowl, the only medical assistance you’re likely to find is a maniacal chanting witch doctor. You wouldn’t think that America would be a very funny place after the fall of civilization, what with the populace devastated by nuclear fallout and flooding from the polar ice caps. Furthermore, rather than take the easy way out and poke fun at the same old fantasy tropes (see Kyrandia, Companions of Xanth, and Simon the Sorcerer), Superhero League of Hoboken is actually set in the vastly amusing world of post-apocalyptic New Jersey. Superhero League of Hoboken thus distinguishes itself immediately as not only an RPG-adventure hybrid, but a thoroughly amusing one at that. There have been many memorable humorous adventure games, but considerably less common is the humorous RPG.
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