Sonic Mania's lead developer, director and programmer Christian Whitehead has also mentioned his own links to the upcoming collection:Īlright, looks like I can finally come clean and say that RSDK(v5U) is putting in work on OriginsĪll of this is what I'd assumed, Whitehead's old versions being reused but with the minor tweaks added, and Headcannon updating the engine to work with the unique S3&K gimmicks, powerups and moveset, and making the levels. The only distinct mode that Headcannon created was Blue Spheres, and its implementation into Origins was handled by Sega Sega's team developed the missions, as well as Boss Rush, Mirror Mode, etc internally. To further clarify, as it's been asked, yes, this includes Mission Mode. We're proud to have our work featured as PART of Sonic Origins, but it's purely a Sega-developed product Headcannon's work used in #SonicOrigins, including S3&K, was implemented into Origins by Sega's internal team, who also made any Origins-specific changes/additions themselves. We were contracted to build a Retro Engine version of S3&K as a separate project from Sega's Sonic Origins To address a misunderstanding regarding Headcannon's involvement in #SonicOrigins- We DID NOT work on Origins itself, nor did we do any additional work on Sonic 1, 2, or CD.
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